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 Irkalla, the Broken Planet[WIP]

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ImaginationGoneWild
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Under Review#1PostSubject: Irkalla, the Broken Planet[WIP]   Fri Jul 14, 2017 3:59 am

Please, do not roleplay on this planet without my OOC and IC permission. And don't Meta-Game this information. The Ananaki keep a tight lid on their planet and culture. In other words, this isn't public knowledge.
Thank you.


*****


Name: Irkalla, the 'Broken Planet'
Habitable: Yes, it is naturally habitable
Terrain: Wasteland(semi-volcanic), Savannah (+ 2 sub-biomes), Swamp (+2 sub-biomes), Jungle (+1 sub-biome), Cave system with own ecosystem, Floating Islands,...
Size: Small
Population: 55% Ananaki, 45% Narx'un
Location: 75.000 LY at 15 degrees.


*****



Technology: Highly Advanced Magi-Tech and Crystal Tech.


*****


History




Planet History:
 





*****


Description





Irkalla is a small, somewhat dome-shaped, planet with warm and humid climate; there are no polar caps on the planet. The gravity is slightly lower than Earth's. Most plant life on Irkalla is bioluminescent and suffers from gigantism, including a couple of animal species. It is a somewhat nocturnal planet due to the blue gas giant blocking off most of the light given by the system's star.



Throughout the planet there are large pieces of floating land ranging in sizes of boulders to small islands. Most of these floating islands are covered in vegetation like; trees, bushes, grass, etc... where small reptilian birds and critters call it home. They float due to the Yellow Crystals, called Coxtic by the natives, that grow in the center of them.


The biomes on the planet are classified as 'mega' biomes due to their size compared to planet surface.






Black Wasteland:
 





Savannah:
 





Sub-biome Plateau:
 





The Sub-biome Canyons:
 



Swamp:
 





Sub-biome, the Marsh:
 


The Mushroom Forest, another sub-biome of the swamps and the driest place that one can find within the swamps. It's around this area where jungle-type plants tend to have found their way here along with some jungle animals that pass through every now and then.


The landscape is again fairly flat here. The soil is somewhat muddy and tends to have large pools of water during Monsoon season. During the Second Light season, specifically in the month 'Seeding', it becomes one of the places that are best to be avoided as the mushrooms shed their spores. But the spores are so fine that they can enter and block the airways. There are no natural water sources large enough for drinking, unless during the Monsoon season or extracting moisture from vegetation/animals. Very rarely will you find an entrance to the cave system here that is accessible enough without drowning.


The typical 'Caps' trees is the most prominent vegetation that you'll find here, giving off a soft glow in red, orange, yellow, blue, green, and white colors during Second Light. The other infamous mushroom is the 'Phoff-Bulb' named for the sound it makes when they explode when approaching them.






*****


The Seasons and the Calendar





Seasons and Calendar:
 


Last edited by ImaginationGoneWild on Wed Sep 13, 2017 10:14 pm; edited 29 times in total
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Daniel Almis
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Under Review#2PostSubject: Re: Irkalla, the Broken Planet[WIP]   Fri Jul 14, 2017 11:46 am

Probably the best planet submission we've ever had. Look forward to seeing this planet in action.

Approved.
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Under Review#3PostSubject: Re: Irkalla, the Broken Planet[WIP]   Tue Aug 29, 2017 3:57 pm

Moved for edits.




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Under Review#4PostSubject: Re: Irkalla, the Broken Planet[WIP]   Thu Sep 14, 2017 2:12 pm

Moved back to approved at request {WIP tags remain until the final edits have been made}




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