Since 2011
 
HomeLoreMapFAQSearchMemberlistUsergroupsRegisterLog in
Click HERE to join our Discord Chat!
Remember to vote for us HERE!
Timeline
Galactic Year
2568

Galactic Month
January

Important Topics

Member of the Month
This Month's MotM is...



Congratulations and keep up the good writing!
Top posting users this week
LIS10
 
X-Calibur
 
ImaginationGoneWild
 
Daniel Almis
 
Share | 
 

 Skinwalkers

View previous topic View next topic Go down 
AuthorMessage
Mavanger
Banned
avatarBanned


Character

Posts : 185
Alive

Awards

Approved#1PostSubject: Skinwalkers   Mon Apr 03, 2017 11:50 pm

Name: Skinwalkers
Homeplanet: Unknown, Possibly Earth
Sentience: Sentient

Strengths
Skinwalkers are terrifying foes. They can take the form of creatures and people that they kill, gaining the deceased's memories until they leave the form. They are a naturally clever and agile race, requiring to outsmart the deceased's friends and family to the point of them believing that nothing has changed whatsoever. They can form terrifying weapons with their wispy bodies, capable of cutting flesh, bone, and heavy infantry armor. Given enough meals and time, a Skinwalker could potentially grow back limbs.
Weaknesses
What Skinwalkers gain in intelligence and agility, they lack in strength and endurance. Skinwalkers are known for high spurts of energy to take down their prey, much like a cheetah, but afterwards, they are exhausted and unable to form weapons as they absorb the essence of the dead, or rest from a failed hunt. Their bodies, despite their appearance, are corporeal, and rather frail when exposed to extreme forces. In addition, when taking the form of a sentient creature, it must perfect the host's personality, else people may get suspicious and start a witch hunt.

Appearance
Naturally, skinwalkers take the general shape of a human, but are clearly not so, their bodies seemingly covered in black smoke. However, a skinwalker, as it kills it's meal, can begin to take its form as it absorbs the creature's spirit, taking on it's form, memories, but not the personality.. If a skinwalker hiding as another creature is injured, it doesn't bleed. Instead, wisps of black smoke rise from the injury, often revealing the true identity of the skinwalker. In skinwalker-infested areas of the world, a common greeting is to prick your own finger to show that you are not, in fact, a 'walker.

Culture
Skinwalkers are isolationists towards each other, and are known to be alone their entire lives. Not that that bothers most of them- skinwalker communities are much easier to spot than a single one, living alone, hunting when it needs to. Due to that, skinwalkers have never had a language or a particular culture, instead simply choosing one from existing races.
Back to top Go down
View user profile
Daniel Almis
Godlike Writer
avatarGodlike Writer


Head of House Almis

Loremaster

Posts : 925
Alive

Awards
Starforger's End
Archaeologist
Scholar

Approved#2PostSubject: Re: Skinwalkers   Thu Apr 06, 2017 6:17 pm

@Mavanger wrote:
In skinwalker-infested areas of the world, a common greeting is to prick your own finger to show that you are not, in fact, a 'walker.
I like that idea.

Approved.
Back to top Go down
View user profile http://www.convergencerp.net/t6-dan-almis Online
 

Skinwalkers

View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Convergence RP :: The Codex :: Species Creation :: Approved Species-